This project is about designing new data structures and algorithms to obtain more accurate animations of deformable bodies in real-time. This will be achieved by leveraging the computational capabilities of the graphics cards mounted on consumer-class PCs (GPUs). These devices have been designed to handle millions of pixels in parallel; recently they have been modified to compute generic scientific data and have proven to achieve 10X – 100X speed ups compared with the most recent CPUs.
Interactive 3D deformable bodies
Publications
Parallel iterative solvers for real-time elastic deformations
Marco Fratarcangeli, Huamin Wang, Yin Yang
Parallel Multigrid for Nonlinear Cloth Simulation
Zhendong Wang, Longhua Wu, Marco Fratarcangeli, Min Tang, Huamin Wang
Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics
Marco Fratarcangeli, Valentina Tibaldo, Fabio Pellacini